Martin Reintges

Game Development

Other Projects

Most of my projects can be found on my youtube channel.

Step By Step

Unity Asset Store package
Unity3D, C#, ShaderLab - CG
1 Week
solo

Goal:
+ Simple package to show how to make AssetStore packages yourself

Water Shader

Unity Asset Store package
Unity3D, C#, ShaderLab - CG
2 Weeks
solo

Goal:
High performance fragment water shader (targeted for mobile)

Heightmap generator

Unity Asset Store package
Unity3D, C#, ShaderLab - CG
1 Week
solo

Goal:
Create dynamic heightmaps precompiled and runtime

Pub Brawl - "Ale to the Horde"

3D fantasy brawler
Unity3D, C#, ShaderLab - CG
9 months
Project team (1 programmer, 1 artist)

Goal:
+ Create a fun brawler that can be played with friends on a TV
+ Try shipping on Consoles and Steam

Magic AR

Mobile AR & remote methods
Unity3D, C#, Vuforia
1 Week
solo

Goal:
+ AR experiance on mobile devices
+ Remote controls using secondary-app-mode ( server & client, wifi)

Hologram shader

Unity Asset Store package
Unity3D, C#, ShaderLab - CG
2 Weeks
Project team (1 programmer, 1 artist)

Goal:
Create a hologram shader, supporting several mixed techniques
+ High performance (running on mobile VR)
+ Full custom Unity Inspector interface 

Distortion shader

Unity Asset Store package
Unity3D, C#, ShaderLab - CG
1 Week
solo

Goal:
Create a distortion, free placeable in the 3D world
+ High performance (running on mobile VR)

Frog2

3D mobile game, Farty Frog 2
Unity3D, C#
private project 02/2015
12 Weeks (canceled)
Project team(1 programmer, 1 artist)

Goal:
+ level editor
+ Farty Frog successor

Game jam - Hammerzeit IV

Game jam topic: Growing
3D swarm simulation
Unity 3D, C#
48 hours
Project group(1 technical, 1 artists, 1 audio, 1 pm)

Goal:
+ Grow swarm by delegate tasks
+ Expel other swarms by out-growing and attack

Graduation

Mobile water shader 
Unity3D, C#, ShaderLab - CG
4nd year 3th quarter
18 Weeks
solo

Goal:
deeper knowledge of shader technologies
+ performance analytics

Sleepy Sheep

3D mobile game, counting sheep principle
Unity3D, C#
private project 02/2015
12 Weeks
Project team(1 programmer, 1 artist)

Goal:
+ workflow test
+ learn publishing process
+ create base modules for following projects

Mobile Network Communication

Client module for easy connection handling
Unity3D, C#
4nd year 1th quarter
18 Weeks
solo

Goal:
+ deeper knowledge of network communication

Game jam - Hammerzeit III

Game jam topic: Karlsruhe
2D city tour guide
Unity 3D, C#
49 hours
Project group(1 technical, 1 artists, 1 audio)

Goal:
+ Level design suitable to the city
+ Trap avoiding, tool building

A.I. specialization

RTS defense/ offense A.I.
theory
3nd year 4th quarter
8 Weeks
solo

Goal:
+ smarter use of environment advantages for offense
+ base expansion strategy
+ Units as defense using attack analytics

OpenGL Specialization

Normal mapping, specular, real time shadow
OpenGL, C++
3nd year 3th quarter
8 Weeks
solo

Goal:
+ deeper knowledge of shader processes
+ advanced look and feel for self made engine

GameJam - Hammerzeit²

Game jam topic: Light & shadow
3D arena game
Unity 3D, C#
48 hours
Project group(2 technical, 2 artists)

Goal:
+ Module based character
+ Unique "light" and "shadow" character

Docks

3D navigation game
Unity 3D, C#
2nd year 4th quarter
8 Weeks
Project group(3 technical, 3 artists)

Goal:
+ Kid-friendly game for technical museum 

Pong

2D Pong game
C++, SFML
2nd year 3rd quarter
6 weeks
solo


Goal:

+ syncron realtime network game

Pong

Game engine

Report about Unreal Engine 3
MS Word
2nd year 2nd quarter
8 weeks
Project group (2 technical)

Report


Goal:

+ Basic Tutorial about an Engine

Web 0.2

3D open world adventure game
Unity 3D, JavaScript
2nd year 1st semester
8 weeks
Project group (3 technical, 2 artists)


Goal:

+ advertising game for "TriMM"

OpenGL

Shader programming
C++, OpenGL
2nd year 1st semester
8 weeks
solo


Goal:

+ hader programming skills


OpenGL

Robo Crash

3D puzzle game
C++, OpenGL.

2nd year, 1st quarter
8 Weeks
Project group(2 technical, 2 artists)


Goal:

+ Own engine

Cerberus

Real time strategy game
Unity 3D, JavaScript
1st year 4th quarter
8 weeks
Project group (3 technical, 2 artists)


Goal:

+ Develop any kind of game containing "3"


Chess

Digital chess game
Flash, Action Script 3
1st year 4th quarter
8 weeks
solo


Goal:

+ Network game

+ Lobby

Chess

SaxNav

Navigation system/ App
Flash, Action Script 3
1st year 3rd quarter
8 weeks
Project group (2 technical, 1 creative)


Goal:

+ create a useful App
+ connect to a database

MGax

3D adventure game
Unity 3D, JavaScript
1st year 3rd quarter
8 weeks
solo


Goal:

+ planet gravity/ round world

MGax

Behavior

AStar, Waypoints, WallTracer, Hide and seek
Flash, Action Script 3
1st year 3rd quarter
8 weeks
solo


Goal:

+ Pathfinding

Behavior

Audio Programming

Audio Programming
Flash, Action Script 3
1st year 3rd quarter
8 weeks
solo


Goal:

+ Audio programming skills

Pinball

Digital chess game
Flash, Action Script 3
1st year 3rd quarter
8 weeks
solo


Goal:

+ Collision

Pinball

Goldhunter

Interactive board game
Flash, Action Script 3
1st year 2nd quarter
8 weeks
Project group (1 technical, 1 creative)

Goal:
+ Board game with interactive flash part
+ Getting used to projects
+ communicate well

Magic Cube

3D Puzzle game
Flash, Action Script 3
1st year 2nd quarter
2 weeks
solo

Goal:
+ 3D in Flash

Risk

Digital risk game

Flash, Action Script 3
1st year 2nd quarter
3 weeks
solo

Goal:
+ event based (no update loops)

+ MVC system

+ oop programming

Future Mario & Risk

Future Mario

Platform game
Flash, Action Script 3
1st year 2nd quarter
3 weeks
solo

Goal:
+ MVC system
+ oop programming

Dune 2 Remake

Real time strategy game
Flash, Action Script 3
1st year 1st quarter
4 weeks
group (2 technical)

Goal:
+ learn Action Script 3

SMario & Dune 2 Remake

SMario

Platform game
Flash, Action Script 3
1st year 1st quarter
3 weeks
solo

Goal:
+ learn Action Script 3