I'm Martin Reintges. I studied "Game Technology & Producing" at Saxion Enschede - University of applied science. In summer 2015 I received my "Bachelor of Information and Communication" degree.
1,5 years of work experiance during the past two years of study helped me to find my way into the indurstry. GameJams and private projects corroborate the knowledge and understanding in all areas of game development.
As requested I have rebuild the water shader I have done as graduation project. With the focus on creating a good asset store product There are several shader categories like Color, Texture and Natural and each with variants as Reflection, Depth, etc.. I have also added Debug shader to be able to check every render step of the shared code file.
Thank you already for the feedback and the recommended improvements. I'm on it.
Unity Asset Store: http://u3d.as/FAK
This package was mainly a technical demonstration. It is able to create a heightmap by object collider using raycasts. These textures can then be saved and used for games. Because this is quite slow I added the heightmap renderer. This one is outputting the cameras Z-Buffer into a RenderTexture for realtime heightmap generation. The drawback is that Rendertextures cannot be saved to a file.
Unity Asset Store: http://u3d.as/F65
A while ago this project started as a small fun brawler to be played with friends in front of a TV. This was achieved but the Horde doesn't stop there. The new goal is to make it to Steam using the greenlight process. The collected feedback will be used to further improve the game. Then we will contact Microsoft and Sony to finally make it to the original target platforms.
Links will be provided as soon as the websites are online. Your support and feedback is highly appreciated.
First time AR experiance, by doing a favor for a good friend.
The project was about showing a 3D model at the correct card as part of a card trick in a magic show. The project was a quick prototype but it was very interesting looking into some AR solutions.
After the success of the first Unity Asset Store package we paused Pub Brawl - "Ale to the Horde" to develop the hologram shader package. The revenue of this package is reinvested into the development of Pub Brawl - "Ale to the Horde".
The holo shader package enables you to use greate visual effects by drag and drop the material onto your objects.
Can easily be used for holo effects as well as sci-fi environments and objects.
Unity Asset Store: http://u3d.as/uPV
The first Unity Asset Store project was a distortion shader package, which originally was developed for the Pub Brawl - "Ale to the Horde" project.
This distortion shader package enables you to add scene distortion by drag and drop the prefab into your scene. Included are simple image distortion and advanced render texture distortion shader.
Can easily be used for heat or ice distortion. Even useable on particle systems, because of optimized rendering.
Unity Asset Store: http://u3d.as/t9e
Example video: https://www.youtube.com/watch?v=91gWzlNpaec
After several years of cooperation with Wolfgang Tröstler as artist to create mobile games, we agreed on going back to PC / Console game development.
The game is under active development. The idea is to have drunk orcs in a fantasy pub brawl.
Another year, another HammerTime at Gameforge.
The topic was "growing". In our game the central brain unit has to set focus to attributes as aggression or survival. This will result in worker adapting the new mindset and have other behaviors. Using this correct you can grow mentally and get new creatures and the workers will cause a physical grows of the swam.
Sleepy Sheep is my fist game I developed in cooperation with a former artist colleague from sketch to publishing in the PlayStore. The game is extreamly simple but the game was the first step of many. It implements some additional modules, created to be reusable for following projects.
Winner of Hammerzeit III at Gameforge 2014
Eight weeks of research about OpenGL light effects & performance are past. I will continue working on shader technologies for personal interest. The covered domains are:
- Shadow map (low res shadow map & soft shadowing)
- Normal mapping
The new year of study started and with it my internship at Gameforge Mobile GmbH. For six month I will develop games as "Unity3D & Flash Developer" and support my team as good as possible.
Thank you Gameforge for the great chance!
The official game videos for "Docks"
On 5th of July Twente and Saxion University for applied science organize the Twente Gaming Event. An excellent opportunity to experience the Twente hospitality and creativity. This event takes place at the technical museum Heim in Hengelo. Experience the new Thales gaming area: a partnership between Heim, Saxion and Microsoft.
Saxion gaming Students developed new games for the Thales area, focused on teaching and experiencing younger children the challenges of technology. This concept will be expanded, during the next years, towards the new robotics and Biobased Energy areas. In addition to this, T-xchange will give a seminar about serious gaming.